
Dynamics, fluids, and other simulated effects. Just about everything you can think of in Maya is keyable or able to be animated.
Autodesk maya 2018 student vs full skin#
Maya lets you define internal skeletons for characters and bind skin to them to create realistic movement with deformation. Most animations involve “characters,” articulated models such as a person, an animal, robot, or anything else that moves by articulation.
Subdivision surfaces let you edit surfaces at a high level with minimum overhead data, while still letting you work with subsections of the surface as if they were made from polygons.
NURBS let you easily create smooth, curving surfaces with high-level control. Polygons let you model a surface by building up and reshaping a number of simple surface facets. Each has its own strengths, and different artists prefer working with different types. Polygons, Non-Uniform Rational B-Splines (NURBS), and subdivision surfaces are different object types with different ways of modeling. The work you do in Maya generally falls into these categories: Maya is the premier application for creating compelling 3D digital content, including models, animation, visual effects, games, and simulations.